McDonald's McValue launch boosted 442% in engagement with a gamified experience

We designed and built a gamified experience for McDonald's McValue launch. A personalised card game built around Black Gen-Z lifestyle moments. 703K visitors. 3.6M impressions. Idea to launch in 8 weeks.

Creative StrategyCreative DirectionArt DirectionUI/UX DesignGame DesignCopywritingDevelopmentProject Management
Hands holding a tablet mid-game, a Match made banner over the McValue card grid
The Live Your Best McValue Life experience open on a phone against amber glass
McValue menu items, burgers, McMuffins, nuggets and fries, laid out on a light grid
Live Your Best McValue Life landing screen with floating menu items
Combo Reveal screen pairing hash browns and a Sausage McMuffin with the buy one get one for a dollar offer
The yellow McValue card back with the dripping wordmark
Mid-game board with an Oops try again banner over flipped lifestyle cards
Isometric spread of paired lifestyle cards, get to the bag, keep it easy and always tapped in

Overview

McDonald's needed Black Gen-Z to understand what McValue actually was, and they needed them in the restaurant in the morning. Neither is a job a discount poster can do.

REVOLT brought me and my team in as digital creative partner to take the concept the rest of the way, through strategy, art direction, game mechanics and build.

What we made was a memory card game that matches you to a McValue combo based on how you actually live, then hands you the voucher.

Approach

Gen-Z doesn't engage with content that talks at them. They engage with content that reflects how they see themselves, because for this generation what you buy is tied to who you are.

The original brief suggested matching cards on broad interests. Music, food preferences, the usual demographic buckets. We pushed it somewhere more specific, because "likes music" describes everyone and therefore no one.

So we built it on lifestyle moments instead. Eight of them across four categories, each paired with a combo that matched the energy of that moment. Get to the bag. Keep it easy. Always tapped in. The audience picks the moment, the game picks the meal.

The framing mattered as much as the mechanic. We treated those cultural moments like collectible snapshots, framed and displayed rather than sold at you, because that's how this audience already holds its own wins. 44% of Gen-Z will trade personal data for a more tailored experience. The job was to make one worth trading for.

Outcomes

It launched as an interactive memory game with a personalised combo reveal, a promo voucher and a results screen built to be screenshotted. Menus, sound cues and scoreboards turned a promotional unit into something closer to discovery.

In four weeks it drew 703K unique visitors at a 6.5% interaction rate, outperforming REVOLT's campaign benchmark by 442%.

Idea to launch in eight weeks. That's the number I'd hold up, and not because fast is impressive on its own. Because the strategy survived the speed.

More Work

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Let's make something together.

Every project starts with a conversation. Tell me what you're building and I'll take it from there.

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